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Hex fiend armor mod skyrim12/17/2023 This questline also explains why these new lands from multiplayer are suddenly there and will open your eyes for a new threat. It adds a new very long questline sending you to explore the farthest corners of the world and to discover 55 well hidden, hand placed questitems. It integrates all the eleven large adventure maps from multiplayer fully into the single player campaign (including their quests, enemies, treasures, etc.) - they are part of this one world map now.ī. The CORE part of Worldmerge does the following:Ī. : To all folks with time for some relaxed coffee, just lean back and continue reading. The questgiver is a "Crystal Man" you will find on the bridge spanning the central chasm in Alsorna (the island where you will find yourself once leaving the dungeons of Castle Vakhmaar).Įnjoy it and please give some feedback here in this thread: RELEASE Worldmerge - INSIDE Two Worlds. The new questline starts at the beginning of the game and is designed to run almost to the final end. Just to rephrase: Trick here is that the character is created using the old campaign start option, but the game is played via using the PotFF option (with importing that lvl 1 char from the old campaign). A new entry in your quest log should read "Two Worlds Colliding". When all works out as described, you will have a fresh level 1 character in Vakhmaar Castle. Import your fresh character into the expansion game without choosing to level her/ him up Start a Pirates of the Flying Fortress expansion game (worry not, this will due to modding lead to the normal start of the main campaign)Ħ. Make a fresh character in the normal singleplayer main campaignĥ. You will find download links to these files at the end of this post.Ī fresh start is required - it will not work (properly) with old savegames.Ģ. You can also place everything directly in the WDFiles folder (minus the sound files which have to go into SoundData). Note: The sub-sub folder MODS is just for better sorting. It is advisable, though not required, to use an English language installation.Ī) the RESOURCE LEVEL file into the subfolder WDFiles in your TW2 install directory andī) unzip one of the seven variants provided into your TW2 install directory (files will end up then in WDFiles/MODS and SoundData). The singleplayer game time (compared to the 45+ hours of TW2+PotFF) is easily extended by more than 15 extra hours (25+ if you choose the Master Difficulty).Īll you require is the original Two Worlds 2 game (PC), patched to version 1.3, and the corresponding Pirates of the Flying Fortress expansion. In addition to that many great mods by gifted modders from the Two Worlds 2 community are included (see details below). You will find three new difficulty levels (Novice, Expert and Master) with various tweaks and enhancements, each for a female or male player character, that bring a lot of extra challenge. It ties everything together with a very long new questline sending you all around the world of Antaloor, even to the most hidden corners. Worldmerge - though done without SDK/Toolkit - combines the Two World 2 main campaign, the eleven multiplayer adventure maps and the whole Pirates of Flying Fortress Expansion into one coherent, newly balanced singleplayer gameworld. So I will start this with a BIG THANK YOU for those who have accompanied me through all the crazy ramblings and experiments scattered wildly over hundreds of my posts across the great forum at. And certainly I would have dropped dead from my horse ages ago without the continuous support of all the good people mentioned further below. It has been a long ride to finally get here. Upfront many thanks to Dhruin for so fastly picking up news of this mod and reporting here on RPGWatch about it, thumbs up.
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